Using this little scamp, if you touch an object in the virtual world, you’ll feel that object with your fingers. To quote myself (and who deserves to quote me more?), a better description might be as follows: “AR refers to an interactive experience of a real-world environment in which the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.”Īs an aside, with respect to the haptic devices alluded to in the previous paragraph, as reported by myriad magazines such as WIRED along with other online sources, earlier this week on 16 November, Meta (formerly Facebook as discussed below) unveiled the prototype for a high-tech haptic glove. When people talk about augmented reality (AR), many of them think in terms of augmenting real-world scenes with additional textual or graphical information only. We should also remind ourselves that, as I discussed in my What the FAQ are VR, MR, AR, DR, AV, and HR? column, virtual reality and augmented reality form only part of what I call the Reality-Virtuality Continuum.Īs illustrated in the incredibly complex diagram below, the Reality-Virtuality Continuum is bounded at one end by 100% physical reality (PR) in which everything is real, and at the other end by 100% virtual reality (VR) in which everything is generated by computer. Before we plunge headfirst into the fray with gusto and abandon and - of course - aplomb, I’d like to make mention of the fact that I am a huge fan of virtual reality and augmented reality.
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